• 2 yr. If the cameraman hammer is white, then write mat_specular 0 to the console - Upgraded Titan Cameraman - TV Woman - Skibidi Collector - Flashlight Mecha BOSS - Flashlightman (small and big)If you're asking a question make sure to set the thread type to be a question!Setting this to 0 on dx9 will cause // a strange `shine' effect to appear on all players. mat_specular 0 fixed it for the most part, but not completely. Team Fortress 2. And one more thing to help you out with the performance. Anyways this helped a lot thank youMat_specular 0 Building_cubemaps 1 Buildcubemaps Mat_specular 1 Reply Acadia. i have been making tests creating my own servers, or by all means hosting my own matches, i already made my mind those might not work on Valve's servers so i wasn't expecting them to work in casual. ". Mat_phong 0; mat_bumpmap 0; mat_specular 0 #9 < > Showing 1-9 of 9 comments . mat_motion_blur_enabled 0thanks, I only needed the specular and rim lighting ones i dont want to turn mat_phong off cause I dont like the look of mvm stuff and aussies when it's turned off. cl_ragdoll_physics_enable 0. 1). puur Sep 15, 2016 @ 10:42am. Might add this to the PSA. This should’ve fixed it. Includes: koth_suijin. . mat_luxels: 0: Yes: Turns on luxel visualization. #12. org], if you are interested. Makes Ubers look weird though Reply More posts you may like. #13. use the same gold material as the gold weapon in team fortress 2 Primary Attack:melee,like a normal crowbar. 191 ratings How to Import New Maps From TF2 into SFM By Darak™ and 1 collaborators Dragging and dropping the map file into SFM just not working? Here's a guide on how to import them, quickly and. mat_specular 0 // Controls specularity. To unload the cheat, just press F11 and the. engine_no_focus_sleep 0 // When at 0, fps will not lower when alt tabbed, default value is 50. Theorist_Reddit. It's not a launch option. I packed all the textures inside every map but you need to manually update your SFM in order to fill the rest of textures those maps need, there are a bunch of tutorials on YT about how to manually update. Default is -1 (model default). Join. For example, when you run SRCDS it's. cfg, include mat_phong 0 in this file. mat_maxframelatency: 1: None mat_measurefillrate: 0: Yes: None mat_mipmaptextures: 1: None mat_monitorgamma: 2: Monitor gamma (typically 2. EVGA GTX 570 | Q6600 @ 3. ago. cl_allowdownload 1 //Client downloads customization files. If set to 0 materials will not have specular lighting applied to them (which makes things look more shiny) for a performance boost but a slight drop in image quality. cl_phys_timescale 0. By default, TF2 will boot on mat_phong 1. The gold on the non-phong'ed aussies is a specular effect. ") //Step 3: Grab HLExtract. JonDanJimSam. Business, Economics, and Finance. You could also try no phong/no rimlight mods. quote • multi-quote • link. org launches tf2pickup. but there is a cvar mat_specular_something which disables reflections "mat_specular 0" disables. Posts: 9. Right click Garry's Mod, click browse local files ( should be under manage ) Then go into "garrysmod/cfg". #5. If I set mat_phong to 1, it goes silver/muddy gold. {"payload":{"allShortcutsEnabled":false,"fileTree":{"config/mastercomfig/cfg/comfig":{"items":[{"name":"comfig. This might be a desired effect, but it is not intended. The mat_fastspecular console variable doesn't work at all. mat_specular 0 // Controls specularity. Just to make this clear, it is ALL DISPLACEMENTS in the map, not specific displacements failing to render. . 8 Reply. All gists Back to GitHub Back to GitHubshoober420 changed the title [TF2] mat_bumpmap "0" causes black polygon corruption [Linux] [TF2] mat_bumpmap "0" causes black polygon corruption Nov 20, 2020. Load the map; Enter 'mat_specular 0' in the console Enter 'mat_bumpmap 0' in the console Enter 'buildcubemaps' in the console After it has finished taking the pictures, close the map returning to the main menu. Lobby doors automatically shut after four seconds. buildcubemaps. Team Fortress 2. GmanluigiYT • 2 yr. Does anyone know the reason why this happens or can help? If so please leave a comment below. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game. Last edited by WE are in the beam. // anyway, so if you play competitive TF2, this won't help you. ago. Femscout Renovation v3. -map <mapname> (Load your map) -buildcubemaps. mat_specular and mat_bumpmap both set to 0. ragdoll_sleepaftertime 0. Quick PSA - remember how mat_phong 0 used to break australiums, turning them into an ugly yellow block? For some reason it stopped doing that. All trademarks are property of their respective owners in the US and other countries. Y Reply More posts you may like. Other than that, I use them for Movie making and they work perfectly. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติyeah read the title lol mat_phong 0 -turns off the phong, which makes the game look slightly more cartoony and gives a slight fps boost, tho mvm props, trucks and australiums break (mat_specular 0 fixes the australiums tho they dont look shiny anymore, and all reflections are gone which could also help with the fps) mat_color_projection. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Coins. Do keep in mind to use the Linux versions, and avoid making changes to mat_phong, mat_bumpmap and mat_specular, as setting those ones to 0 can cause some graphical glitches on Linux. Status: Unknown. Follow this: Open Steam Library. 5 has no FPS boost and just makes the game look much worse mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 // Higher = more mipmapping. Here is Idle. its thought to be a showcase map, not for competetive gameplay. In worst scenario: 1. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 9 2017 called, SVIFT are back 6 /for. Not all models and textures were included in the ripped. Put in in the release parameters this. My PC specs are: 8 gb 2666 Mhz Ram, gtx 1050 ti 4 gb, full hd 1920 1080 rersolution, 120hz monitor,intel core i7-8750H pana la 4. As a result, you'll have to turn mat_specular off in the console before you build. This collection will be added to, over time. However, the non-gold. 7 for LCD with TN). Set to 1 to enable. Even though Team Fortress 2 was first released in 2007 using a modified version of the famous Source engine, it still looks totally modern and relevant in today’s gaming terms. wikipedia. the only bug i found was the bucket to shiny,mat_specular 0 will fix it. ) Is it worth using even if I don't own any Australium weapons? Yeah - it does other stuff too, not entirely sure which. 022000 m_pitch 0. So turn it off or add it to your exception list! Shaded material in chams requires “mat_bumpmap 1”. #11. Fight wave after wave of Gray Mann's robot army in this brand new map, inspired by the invasion of Normandy on D-Day June 6th, 1944. On newer graphics chips with longer pixel shaders, Source includes specular contributions with Fresnel terms as well as more custom effects. 7400] is out now on all platforms: Android, iOS and Steam (PC/Mac). mat_phong 1. mat_specular 0. This is a Guide on how to get the best possible performance from your windows based computer. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. mat_specular 0 - makes shiny things not shine. Per page: 15 30 50. My problem is that the fix for it does not work on online games it only works offline. Make a new text file named Autoexec. Open the dev console and type those commands in the order I gave them and you will be all set after the last map change. Kinda weird how both the TF2 wiki and the Valve developer wiki for TF2's console. You can customise the TV screens using the Sub Material Tool and TF2 Paint Tool. For those of you who do not know what a specular map or a bump map is, I. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. Dead of Night (Dark) with Orange paint. 25 mat_specular 0 mat_bumpmap 0 r_shadowmaxrendered 0 r_shadowrendertotexture 0. It's interesting that both gentlemen have a similar flying device :) Cosmetics: 1. changelevel ctf_2fort. 43 votes, 16 comments. To make an autoexec. Suijin Map Fix for SFM Workshop, note that this is only the bsp file, i have included textures/models required to run the map, but there may be missing files with it. TF2 Config. Q: I can't find it! A: the mod can be found under addons with the name "tf2 hex: blarp" Q: Why's it called that? A: Cause I the current title was too long for the workshopper, so once uploaded I renamed it to that. Thankfully, mat_phong 1 doesn't help. This makes ubercharges signifigantly. com Building cubemaps on a map compiled in LDR ( Low Dynamic Range) mode will generate textures only for that mode, regardless of your game's High Dynamic Range video setting. 440 MB. mat_specular [0,1] - If set to 1, uses specular lighting. Setting this to 0 will make ubers // non-shiny, and will. Then take it and drag it in "custom". cfg","contentType":"file"},{"name":"autoexec. 7. Location for autoexec. Go to the Team Fortress 2 folder. 3. You must have Team Fortress 2 for models, textures and sounds. 39 votes, 18 comments. If I set mat_phong to 1, it goes silver/muddy gold. cfg. A value of -1 uses the default for your system, a value of 0 uses synchronous single thread, 1 uses queued single threaded mode, and value of 2 uses multi-threaded mode. quote • multi-quote • link. 8----- mat_phong 0 Fix Pack - A Mod for Team Fortress 2. exec. I've noticed it tries writing to the "C:Program Files (x86)SteamsteamappscommonTeam Fortress 2 fmaterialsrcmapsmapname" folder, but it seems to be left empty. Lower your resolution a bit and you should see a tremendous increase in performance. This makes it glaringly obvious when the cubemaps have not been built and complicates building the cubemaps by requiring specular reflections disabled ( mat. They still work, maybe go to a server with sv_pure 0, and it’ll work. Premium Powerups Explore Gaming. mat_hdr_level 0. Accepted Answer. Only works in fullscreen. -map <mapname> (Load a different level; clears texture cache) These are all the commands that maximize game performance, maximize graphic detail, and give the best network settings for TF2 (copy and paste these into the cfg file):-----cl_burninggibs 1 mat_phong 0 mat_specular 0 mat_bumpmap 0 r_lod 0 mat_picmip -10 mp_usehwmmodels 1 cl_new_impact_effects 1 bind w +mfwd bind s +mback bind a +mleft bind d. Included: Sniper's hitman's heatmaker Sniper's cleaner's carbine. The update will be applied automatically when you restart Team Fortress 2. org], if you are interested. Below is a screenshot with "mat_specular 0" and the other two unchanged: mat_specular 0 // Controls specularity. mat_bumpmap 1 mat_phong 1 And mat_specular 1 it should be non-all gold. . add it to your autoexec file in: WINDOWS (C:) > Program Files (x86) > Steam > Steamapps > common > Team Fortress 2 > tf > cfg. Join. mat_specular 0 // Controls specularity. Shiny material in chams requires “mat_specular 1”. I had problems porting Rumford, I'll try to fix it when I come back. Props are good as far as I see #4. I put Comanglia's Stability config in my cfg folder and autoexec. 85 ratings. The mat_fastspecular console variable doesn't work at all. Linux Macintosh. Shiny solution: mat_phong 1;mat_specular 1;mat_bumpmap 1. is there any fps cfg that you would recommended? I was thinking of using snoozers,cfg used for counter strike source but wanted to see first if there is a known good fps cfg in the communty for dods (cfg is a file that decresases even more some graphical settings than by default in order to increase fps. I have this on my set launch options "-dxlevel 95 -sw -noborder -w 1600 -h 900 -console -novid -useforcedmparms -noforcemaccel -noforcemspd" Which makes my australums look silver, I want my weapons to look all gold, the ugly gold, so I went into the command prompt in-game and put "mat_phong 0, mat_specular 1, mat_bumpmap 1". Valheim Genshin Impact. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Glad I could help! :-) r/tf2. Mat_specular 0 plus mat_phong 0 actually fixes it. **If you have problems with textures being solid colours try "mat_specular 0/1"(replace 0. r/SFM A chip A close button A chip A close buttonLook like yAHUD to me. In fact as soon as I enter mat_specular 0 the errors stop spamming, (though the displacements still aren't being rendered until after I have built the. Cat: The map has no cubemap. mat_specular 0 //disables reflections (sounds bad, but it definitely isn't as bad as it sounds) r_worldlightmin . 0 and CW 2. Community News tf2pickup. Go to tf2 r/tf2 • by patr8354. High End PC: Use 'Very High'. cl_phys_props_max "0" // Sets the maximum amount of clientside props your client can have at once. uhm, it didn't work, the reflection issue is still there. valvesoftware. This page contains the in-game settings, config files (cfg) and hardware setup of jayhyunpae. poloide21 • 1 yr. This will reset map without. mat_specular 0 fixes the "australium knife look like big solid gold pieces of shit" problem. #3. If you see missing textures in your reflections, that will get captured when you build cubemaps. ; Nov 9, 2021 @ 12:41pm. mastercoms. Sports. Per page: 15 30 50. 0004 //. I can set mat_phong to 69 but nothing will change unless I had it on 0 before. mastercoms. it depends entirely on your cpu, i prefer mat_phong 0 for the looks, but mat_phong 1 gives me better performance. Fixed ground texture incompatibility with mat_specular 0 Fixed clipping issues Rewrote HUD file to not conflict with custom HUDs Festivized the middle pine tree. 2 1 is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. mat_specular 1 // Controls specularity. Poster for a modern take on the TF2 Mercs. Feature Request Team Fortress 2. 821K subscribers in the tf2 community. The major changes include: Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown. Community News Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Paste the following wall of text into the file exactly: //Connection - Improves ping+server responsivenessrate 30000 // If you have slow. mat_picmip 2. I'm not a mod but r/TF2 and r/TF2fashionadvice has been FLOODED with "can you name my weapon" posts, and they make my anger issues go off. cfg. r/tf2 • 3 Heavy weapon concept i been thinking about for a few days now. mat_specular 0 // def. Restart SFM and check the materials again. Posted September 16, 2020 (edited) same here, ion know the problem. Google wasn't helping much but I didn't search here first my bad. Run these commands: mat_specular 0 map [your map] sv_cheats 1 buildcubemaps disconnect mat_specular 1 map [your map] Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. Just use dxlevel 95 with mat_phong 0, mat_specular 0, and mat_bumpmap 0. There's also a different setting called r_lod. You may see a small FPS gainComparison between settings 'mat_phong 0' and 'mat_phong 1' on each class with a close proximity light source. A bump map adds the illusion of depth to a flat object. and rename that . "2" // resolutions of textures low memory mat_reducefillrate "1" // when the game is in DXLevel 8. Subscribe. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Here is Idle. . Are you sure this will help? i have a bad computer. These are some of the commands I have in my autoexec. Now assuming playing with mat_specular set to 0 all the time is not and option (I'm working on a Gmod comic and want reflections, plus mat_specular borks some other stuff up), is there any way to fix this issue? comments sorted by Best Top New Controversial Q&A Add a Comment. Q: "Open command window here" is not an. posted about 3 years ago. mat_parallaxmap "0" // Parallaxmapping mat_shadowstate "0" mat_softwarelighting "0" // Uses only software-supported lighting though certain areas will show glitching. mat_specular 1 will enable it again when you're in a map that was made PROPERLY. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. It requires the material to be lit by the sunlight from a env_cascade_light entity to work properly and uses the dynamic shadows generated by it as a mask on top of the traditional phong masking. google. If you need to disable reflections for whatever reason, the console command is mat_specular 0. Team Fortress 2. Setting this to 0 will make ubers. mat_specular 0 // Controls specularity. mat_phong is a convar, all you need to do is put mat_phong 0 in your fps config, you can put it directly in the console for comparison, though it takes a while to remove all phongs from the map. please try mat_monitorgamma 1. There are 2 ways to fix this. 50 ratings. Also, small frame rate increase. 5 has no FPS boost and just makes the game look much worsemat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 // Higher = more mipmapping. Build your map as per normal and then start TF2. . mat_phong 0 works both on dx8 and dx9, not sure about mat_specular. Go to the Config folder. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. ragdoll_sleepaftertime 0. Besides mat_phong 0, he's either using mat_specular 0 or mat_bumpmap 0. mat_reduceparticles 1 mat_specular 0 // Controls specularity. ago. See full list on developer. mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 mat_trilinear 0 mat_viewportscale 1 mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 1 . However I absolutely hate the way aussies look with it so I downloaded a fix for it. A Team Fortress 2 (TF2) Mod in the Packs category, submitted by [N-Cognito] and Gearworks. Go to you config folder, make a text file, type in your phong command, and name the file "autoexec. Меняет светимость от убера. mat_phong 0; mat_specular 0; mat_bumpmap 0What about mat_phong 0? I was using that as the baseline (the whole decrease thing). Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game. R_spray_lifetime 2. livefox • 12 yr. Wouldn't use it if fps is a big concern to you. Premium Powerups Explore Gaming. r_dynamic 0 //. i ♥♥♥♥♥♥♥ got frozze when i typed MAT_SPECULAR 0 #3. -mat_specular 0. Make sure to save the session first if you've done anything, as once it finishes building environment-maps for the map, Source FilmMaker will reload the map. There is also a skin-coloured version, for you. Contains both the. @Lak3 - Doing what Spook didn't, developing and maintaining this. 801K subscribers in the tf2 community. TAKE THAT! blink_duration 0 //How many seconds an eye blink will last. That will also remove shininess on objects, though. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. "What Does This Command Do?" - It fixes broken reflections and fullbright textures in most user and/or Valve created maps / props. . Rhapsody's Performance Config is a project intended to supercede Chris' dx9frames config, and be superior in every way. • 16 days ago. try mat_specular 1. mat_phong 0 & mat_specular 0. It's not a launch option. The Pitiful State of Team Fortress 2. mat_specular 0 buildcubemaps changlevel %mapname% mat_specular 1 buildcubemaps changlevel %mapname% sv_cheats 1 mat_reloadallmaterials changlevel %mapname%@hahagoni posted at #2213 on 2017-03-24T14:40:31 :. Big ups Apr 11, 2022 @ 12:14pm. . Log in to add games to your lists. The game runs this at start-up. Team Fortress 2 > Guides > Green_bannana's Guides . Делюсь самой нужной информацией,. Description The mat_fastspecular cvar does nothing Checklist None of the open or closed issues document this problem. Ye, it does look like the 2006 trailer, but i don't understand why people say it looks like old tf2. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. I remember a long time ago I. mat_trilinear "0" // Trilinear mipmapping. Change the file extension to . Go to tf2 r/tf2 • by. Turning this to 1 fixed the problem. Those are the maps (not all) from Smissmas 2022 update from TF2. 837K subscribers in the tf2 community. CryptoYou can find out what module levels your preset uses by viewing their respective cfg file. It has many commands explained. 2 for CRT, LCD with IPS, OLED and 1. >> Credits go to the Original Author(s) of this Map. mat_specular 0 mat_trilinear 0 mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 9 r_3dsky 0 r_ambientboost 0 r_ambientfactor 0 r_ambientmin 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_decals 9 r_maxmodeldecal 9. it resets the game to factory install. Federal Casemaker with orange paint 2. Team Fortress 2 PC . Features: HUD streak counter! (can be toggled off). turn it back to the way the game usually runs and it should look better. Description. get a performance config and then manually raise the settings you want to keep high. Originally posted by 「 VOICE_ENABLE 0 」: it depends entirely on your cpu, i prefer mat_phong 0 for the looks. Level up: 24%, 304 Points needed. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007…mat_reduceparticles "1" mat_specular "0" // Controls specularity. "mat_specular 1" for prop shine "mat_specular 0. if it's in launch options then-mat_phong 0 -mat_specular 0. Of course, this loadout is possible to set up in the game. By Green_bannana. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. Maybe i from 2020, but if someone still lookin for an anwser, then here it is. Setting this to 0 will make ubersThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. To reset map: Q-Menu - Utilities - Admin - Clean Up - Clean Up Everything. At first, it was just a. r/tf2 •. mat_hdr_level "0" // Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. Credits: @Sonixz / spook953 - Main contributor, head of project. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007…For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Question about some console commands. My settings are dx82, mat_phong 0, mat_specular 0. poloide21 • 1 yr. Setting this to 0 will make ubers. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. Otherwise try adding cubemaps and building them if you haven't. Mapper probably fucked up. 05 - By default, TF2 makes sounds play 100ms later after they happened (0. 808K subscribers in the tf2 community. One has to use the mat_specular variable instead, suffering from the delay caused by doing it for real. mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 // Higher = more mipmapping. last played the game without issues on february 2nd, tried to play 2 weeks later and got this never ending freeze for a split second to a second every 2 seconds (MY ACTUAL FPS WAS FINE). Activity: 0%. Making Team Fortress 2 faster since 2014. This is important so that the client doesn't start using invalid commands for the GPU and other bad things, such as invalid resolutions. cfg". mat_filterlightmaps 0. People liked the highlights on the weapons, this command removes them. Restart SFM and check the materials again. © Valve Corporation. You could also take a look at the modules cfg and see if you can set the transparent viewmodel option to none. Hope this helps. BALKAN POWERHOUSE 0 ETF2L 6v6 Summer 2023 Low. Steam Community: Team Fortress 2. All of the "steel" or "metal" texture on players (except map or weaps) are this fuzzy burned thingy. It is of limited usefullness outside engine development and will likely be eliminated in the future. Never. 1 / 2. team fortress 2/tf/cfg/pro. Use the first for good graphics, use the second for. Sports. . 301. Setting this to 1 on dx8 will. . -disconnect. The first and original "abandoned" map - Turbine! it still stays true to the original layout to ctf_turbine, but has vastly different designs. mat_reducefillrate 1 mat_reduceparticles 1 //mat_specular 0 // Controls specularity. After nine years in development, hopefully it was worth the wait. 809 since it was added on 2018-08-10. Team Fortress 2. Link. Then you can exit the game and upload your map. For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Is there any way to make the game look pixelated without resolution changing?" - Page 2. Mar 18, 2014 @ 12:56pm Originally posted by 005:. mat_specular 0 mat_trilinear 0 If you're not sure what CPU you have open control panel, go to system and security, then. Cl_playerspraydisable 0. Open the file with Notepad, simply type in mat_specular 0 and whatever other commands you'd like. I use config cause of my poor laptop. Additionally, every time the portal warps the map to a different dimension, players get a random effect from the haunted slot machine. Mar 18, 2014 @ 11:44am type mat_specular 1 in console #1. Althoug i. Basically, this mod takes the awful TF2 Bucket and enhances it! Look at the screenshots for a comparison and what is changed!. The same goes for the modules. Uninstall TF2 and download TF2 again. This PC > Local Disk (C:) > Program Files (x86) > Steam > steamapps > common Team Fortress 2 > tf > cfg.